Grab your Wii U Gamepad and create a beautiful farmland full of animals, crops, trees, and more... then develop it into the craziest, most offbeat farm imaginable, overflowing with the whackiest contraptions and goofiest gizmos you and your animals have ever seen!
Create and Play – Your way! Purchase hilariously offbeat farm equipment and cultivate a vibrant paradise as you get hands on with the farm you want to create!
Ready to make some wool? Pop your sheep into The Shearing Machine and it will hilariously cannonball out... surprised but shorn.
Ready to harvest your crops? Hook up the Flying FruitBox-Haybale-Copter that flies around crazily picking up boxes of fruit and grain.
Strategies for success! Spend your money wisely, nurture your animals and trade with neighbours to manage your farm wisely.
Use the gamepad in all new ways! Touch, tilt, shake, speak to control your farm.
Get hands-on with your animals! From a tiny chick to a giant buffalo, gently stroke the feathers or fur, then watch the delighted responses.
Funky Barn is now available for download from the Nintendo eShop in European territories which also includes some fixes:
Frame-rate has been improved for highly populated farms
A rendering problem of water in winter
Field-of-view of silhouette view now exactly matches that of the TV screen
Soon the North American eShop will have Funky Barn for download, which fixes the three issues above plus:
Insufficient space error message now allows user to jump to data management screen
A fatal error message could appear if the user presses the Home Button while saving
The game would crash when placing a 16th trough (the maximum)
A glitch in tutorial where the "thirsty chick" message can appear twice (which allows the user to enter the shop for a second time causing a potential crash)
The software keyboard wouldn't reappear from entering farm name when rapidly pressing the A button after entering farmer's name
We have just prepared a patch for the disk version, which will be available soon, which fixes all of the above issues plus:
The game could crash if too much (and we mean a LOT) produce is created at the same time
Fixed a lock-up when activating the map for the first time while a disaster (tornado or storm) is active