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Join the team at Tantalus
We offer a work environment unparalleled in Australia, complete with a studio full of highly talented highly trained professionals who share your passion for making world beating games.

Tantalus Media is an equal opportunity employer and offers a friendly, welcoming environment, where you'll be able to make a meaningful creative contribution to a talented and experienced team.

If applying for an open position by post please clearly label any documents or discs with your name and contact details.

 

Latest Positions 28-May-2014

Contract Engine Programmers.

We have started a new AAA Next-Gen title, and are looking to fill one position. We are interviewing immediately:




  • Reports to the project Producer.

General Duties:

  • Work closely with producers, game designers and artists to implement a next-generation game
  • Implementing, optimizing and maintaining core game engine systems
  • Modify, enhance and maintain asset pipelines and tools
  • Staying up-to-date with new technologies and architectures
  • Follow Tantalus' standards and best practices
  • Assist and mentor other programmers in your areas of expertise

Skills, Abilities and Qualifications:

  • Good familiarity with game engine architectures
  • Excellent C++ programming skills
  • Familiarity with large-scale C++ project development
  • Good grasp of and experience writing in assembler dialects (e.g. MIPS, PowerPC, X86)
  • Experience writing in shader languages (e.g. GLSL, HLSL)
  • Writes clear, robust, maintainable code
  • Excellent problem solving skills
  • Demonstrated ability to create and deliver to deadlines
  • Naturally works as part of a team
  • Excellent written and verbal communication skills
  • Good interpersonal skills
  • A genuine enthusiasm and passion for the games industry

Desirable:

  • Nintendo Wii or Wii U development experience
  • 3 years' games software development experience
  • Experience with code optimization and profiling tools (i.e. VTune, PIX)
  • C# and/or a scripting language (e.g. Python)
  • Experience interfacing with 3D art applications (e.g. Maya)
  • A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred. Self taught applicants must be able to demonstrate a high level of competency with game related demo code

Must be eligible to work in Australia (we cannot sponsor working visas).


Please email jellis@tantalus.com.au with your CV and cover letter attached, and include the words ‘Engine May 2014’ in the subject line of your email.



 
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