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Join the team at Tantalus
We offer a work environment unparalleled in Australia, complete with a studio full of highly talented highly trained professionals who share your passion for making world beating games.

Tantalus Media is an equal opportunity employer and offers a friendly, welcoming environment, where you'll be able to make a meaningful creative contribution to a talented and experienced team.

Applications for open positions can be emailed to tantalus@tantalus.com.au with the appropriate job as the subject header.

If applying for an open position by post, please clearly label any documents or discs with your name and contact details.

 

Latest Positions

Contract QA.


  • Quality Assurance Tester for a contract role working on a next gen project.
  • The role is short-term and starts as soon as possible.
  • Applicants must be 18 years of age or older.
  • Applicants must be computer literate and quick learners.
  • Only applicants with previous games QA experience will be considered.

  • Must be eligible to work in Australia (we cannot sponsor working visas).
  • In your cover letter, describe an average day at work in QA.

  • Please email tantalus@tantalus.com.au with your CV attached, and include the words 'QA Oct 2017' in the subject line of your email.



    Engine Programmers.


    General Duties:

    • Work closely with producers, game designers and artists to implement a next-generation game
    • Implementing, optimizing and maintaining core game engine systems
    • Modify, enhance and maintain asset pipelines and tools
    • Staying up-to-date with new technologies and architectures
    • Follow Tantalus' standards and best practices
    • Assist and mentor other programmers in your areas of expertise

    Skills, Abilities and Qualifications:

    • Good familiarity with game engine architectures
    • Excellent C++ programming skills
    • Familiarity with large-scale C++ project development
    • Writes clear, robust, maintainable code
    • Excellent problem solving skills
    • Demonstrated ability to create and deliver to deadlines
    • Naturally works as part of a team
    • Excellent written and verbal communication skills
    • Good interpersonal skills
    • A genuine enthusiasm and passion for the games industry

    Desirable:

    • Recent console development experience
    • Good grasp of, and experience writing in, assembler dialects (e.g. MIPS, PowerPC, X86)
    • Experience writing in shader languages (e.g. GLSL, HLSL)
    • 3 years' games software development experience
    • Experience with code optimization and profiling tools (i.e. VTune, PIX)
    • C# and/or a scripting language (e.g. Python)
    • Experience interfacing with 3D art applications (e.g. Maya)
    • A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred. Self taught applicants must be able to demonstrate a high level of competency with game related demo code

    Must be eligible to work in Australia (we cannot sponsor working visas).


    Please email tantalus@tantalus.com.au with your CV and cover letter attached, and include the words 'Engine Oct 2017' in the subject line of your email.



    Junior Programmer.


    General Duties:

    • Work closely with producers, game designers and artists to implement a next-generation game
    • Implementing, optimizing and maintaining core game engine systems
    • Modify, enhance and maintain asset pipelines and tools
    • Staying up-to-date with new technologies and architectures
    • Follow Tantalus' standards and best practices
    • Assist and mentor other programmers in your areas of expertise

    Skills, Abilities and Qualifications:

    • Familiarity with game engine architectures
    • Good C++ programming skills
    • Familiarity with small-scale C++ project development
    • Writes clear, robust, maintainable code
    • Excellent problem solving skills
    • Naturally works as part of a team
    • Excellent written and verbal communication skills
    • Good interpersonal skills
    • A genuine enthusiasm and passion for the games industry

    Desirable:

    • Unity development experience
    • Knowledge of and some experience writing in assembler dialects (e.g. MIPS, PowerPC, X86)
    • Some experience writing in shader languages (e.g. GLSL, HLSL)
    • Knowledge of code optimization and profiling tools (e.g. VS Performance analysis, VTune, PIX)
    • C# and/or a scripting language (e.g. Python)
    • A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred. Self taught applicants must be able to demonstrate a high level of competency with game related demo code

    Must be eligible to work in Australia (we cannot sponsor working visas).


    Please email tantalus@tantalus.com.au with your CV and cover letter attached, and include the words 'Junior Oct 2017' in the subject line of your email.



     
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